![]() His only defining ability is being able to hit the ground to do considerable damage to blockades and similar. The Warrior is a main melee character, and probably features the simplest skill set - since the actual button combos are shared between all characters, there's not even anything else to learn here. There's the warrior, the rogue and the sorcerer. The trio hit the fantasy archetypes/clichés relatively directly. And while you took direct control, your other two chums ran around fighting at your side and generally made themselves useful. Imagine if at the beginning of Golden Axe, rather than choosing between Ax Battler, Tyris Flare and the awesomely named Gilius Thunderhead, all three went on an adventure together and you were able to switch between them at any time to utilise their special abilities. The main area where Demon Stone chooses to push the boundaries is in its use of teammates. For example, if you're a mage, whether you're firing the basic missile or the top end Meteor storm, it's just a ranged attack with different graphical effects. Certainly, after the first few levels, your play style won't alter in any significant way. In practice, especially towards the end, it becomes increasingly irrelevant as you buy pretty much everything that's available and the latter attacks are improved versions of the earlier ones. The experience system (along with the gold system, which works in a similar way) essentially acts like a bearded man's version of the power-up, allowing you to choose which abilities you gain in which order. Across its ten, lusciously rendered levels you fight a variety of fantasy sorts with a mixture of basic button-bashing and simple combinations that are unlocked through the experience system. It's a Golden Axe-style fantasy beat-'em-up with particularly impressive backgrounds, high production values and just a smidgen of role-playing elements. The most obvious - that is, accurate - references are its forerunners. ![]() But only cruel, mean people with few friends and even less manners. Cruel people would note that the clues were there in rather than it being based on one of the cornerstones of 20th century fantasy fiction, it's taken from the derivative Dungeons and Dragons Forgotten Realms world with a story specially created by modern fantasy pulpist RA Salvatore. That is, team parts ways with the 800lb gorilla of videogame publishers and makes a directly competing game to an established franchise, and smashes it in every way imaginable. ![]() Here it is: When typing "Demon Stone" I find myself actually writing "Demon Stoned" by accident in some Freudian hellish dope-head accident.ĭeveloper Stormfront were behind the slick Electronic Arts Two Towers game, which would make this, in an ideal world, the fantasy beat-'em-up Call Of Duty. Reviews traditionally start with either a joke or an anecdote.
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